As a person who enjoys exploration and discovery, I found Odallus satisfying. But if I was in a mood to find demons more exciting than doorways, I could easily find it a disappointment.
Kentucky Route Zero is a narrative adventure. It’s a road trip story. It’s a ghost story. It’s a character study. It’s avant-garde theater. It’s an examination of life in the United States after the Great Recession. It’s a love letter to classic PC text adventures. It’s Magical Realism. It’s Southern Gothic. It’s New Weird. It’s weird. Kentucky Route Zero is a lot of things and what you’re going to get out of it depends on how much you’re willing to put into it.
Flush with development experience from the three videogames that precede it, Bloodborne reimagines and refines the Souls formula with new ideas.
Samus Returns reuses a concept without understanding why it was effective, resulting in a confused remake searching for a reason to exist that it never finds.
Feudal Alloy echoes the bones of Super Metroid, intentionally or unintentionally, without utilizing the connective tissue that made it work or offering successful new ideas as an alternative.