SteamWorld Dig’s humble approach to indie platforming makes it an enjoyable choice to fill an evening or two.
Unpacking’s activity is removing things from boxes. The game is understanding what those things tell me about the unseen protagonist.
Dusk is a retro love letter to Quake packed with horrifying images and clever level design.
Access Denied is an adequate test of problem solving skills that fills a free evening.
The Messenger is an excellent and efficient retro platformer.
John and Sam’s journey eastward is beautiful and often frustrating.
I’m not trying to sound hyperbolic; CrossCode is just that good.
As a nonogram puzzle collection, PictoQuest is challenging and satisfying. As an RPG, it’s an empty and nominal experience.
Golf Club Wasteland is intriguing as an atmospheric experience delivering an apocalyptic message, but as a golf videogame it’s a double bogey.
I like almost everything about Greak: Memories of Azur except the profound sense that there should be much more.