Disco Elysium is intricate, dense, and often genius. It is also slow, unfocused, and sometimes boring.
Deedlit in Wonder Labyrinth is a strong option for adventure platforming fans looking for something small and tough to sharpen their skills on.
Tunic is a fascinating action-and-puzzle videogame that is only hampered by one too many layers of mysteries.
Infernax is a gory retro platformer overflowing with explorable possibilities.
I cannot recall the last videogame I finished with more conflicting feelings.
Tails of Iron feels like playing a gruesome passage from Redwall if it was read as a bedtime story by Geralt of Rivia.
Death’s Door’s lack of originality overwhelms me with ennui.
Unpacking’s activity is removing things from boxes. The game is understanding what those things tell me about the unseen protagonist.
I’m not trying to sound hyperbolic; CrossCode is just that good.
I like almost everything about Greak: Memories of Azur except the profound sense that there should be much more.